Work In Progress – 3D Models

To create a 3D characters we use same technique as in most AAA next-gen quality console games.

Character is sculpted in Zbrush first (with all small details – millions of polygons). When low poly version of our character is complete, via the retopology process, all those small details are baked into normal maps.

Orc-1 high polyOrc-2 high poly

When a normal map is applied to a low-poly mesh, the texture pixels control the direction each of the pixels on the low-poly mesh will be facing in 3D space, creating the illusion of more surface detail or better curvature.

Orc-1 low polyOrc-2 low poly

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